Made by developers, sold by Qindeela
Digital products you try before you buy
Games, tools, assets and templates from independent developers, bought from one seller and kept in your library through every update.
The store is being built. Browsing is open; purchasing switches on at launch.
Categories
Every product sits in one category and one sub-category. There is no “Other”.
- GamesPC and browser games, add-ons and levels.
- Apps & softwareDesktop software, web tools and browser extensions.
- Tools & scriptsUnity and Godot add-ons, libraries and scripts.
- Game assets3D models, 2D art, maps, characters and UI.
- Audio & musicSound effects, background music and sound packs.
- DesignIcons, fonts, UI kits and illustrations.
- Templates & work filesWebsite, presentation, spreadsheet and document templates.
- EducationCourses, e-books and summaries.
How the store works
1. Preview before you buy
A product page opens on its preview: a game you play, a model you turn, a sound you hear. Then the details, requirements and licence.
2. Buy from Qindeela only
The seller is the company and the invoice carries its name. You never deal with a developer financially, and the developer never sees your details.
3. Keep what you bought
Your library keeps your purchases, lets you download them again, and brings you new versions as the product's licence allows.
Three things that never change
The seller is the company
Every purchase is made with Qindeela, under its invoice and one refund policy.
No hidden tracking
What you see is built on interests you choose yourself, and you can edit or clear them.
Every product is reviewed
Files are scanned, ownership is checked, and prohibited content is never published.
Do you make digital products?
Qindeela lists your product, sells it under its own name, and pays your share of revenue with a clear monthly statement. Supplier onboarding opens by invitation after launch.
Write to hello@qindeela.com